Mount & Blade 2 Bannerlord hileleri neler? Bannerlord hileleri!

Sevilen aksiyon rol yapma oyunu Mount & Blade 2 Bannerlord’da gerek uzun yollar gerek ekonomik imkanlar gerekse 10 kişilik orduya rağmen 100 kişilik orduyla karşılaşanlar, hileye başvurabiliyor. Mount & Blade 2 Bannerlord’un hileleri merak edilen mevzular ortasında yer alırken, sizler için Mount & Blade 2 Bannerlord hilelerini listeledik. Pekala, Mount & Blade 2 Bannerlord hileleri neler? Bannerlord hileleri neler? Bannerlord para hilesi nasıl yapılır? İşte detaylar…

BANNERLORD HİLELERİ NELER?

Mount & Blade 2 Bannerlord’da hile yapabilmek için birinci evvel oyunun dokümanlarından hileleri faal etmeniz gerekmektedir. Bunun için oyunun kapalı olması gerekmektedir. Akabinde ise aşağıdaki adımları uygulayarak Bannerlord’da hileleri etkin edebilirsiniz.

MOUNT & BLADE 2: BANNERLORD HİLELERİ NASIL FAAL EDİLİR?

  • Bilgisayarınızdan “Belgeler” klasörüne girin
  • Mount & Blade 2 Bannerlord” klasörünü açın
  • Açılan belgeden “Configs” klasörünü açın
  • engine_configs.txt
  • cheat_mode = 0” yazan satırı “cheat_mode = 1” olarak değiştirin.

Mount & Blade 2 Bannerlord’da hileleri faal ettikten sonra oyunu açarak hileleri uygulayabilirsiniz. Aşağıda kod yazmadan sadece mouse ve klavye ile yapabileceğiniz hileler bulunmaktadır:

MOUNT & BLADE 2: BANNERLORD IŞINLANMA VE CAN HİLELERİ

  • CTRL + sol tık: Oyuncuyu haritada istediğiniz yere ışınlar.
  • CTRL + H: Oyuncunun canını doldurur.
  • CTRL + Shift + H: Oyuncunun sürdüğü atın canını doldurur.
  • CTRL + F4: Düşman ordusundan bir askeri bayıltır.
  • CTRL + ALT + F4: Düşman ordusunun tamamını bayıltır.
  • CTRL + F3: Oyuncuyu bayıltır.
  • CTRL + F2: Oyuncunun ordusundan bir askeri bayıltır.
  • CTRL + Shift + F3: Oyuncunun sürdüğü atı bayıltır.

MOUNT & BLADE 2: BANNERLORD LEVEL ATLAMA HİLESİ

  • CTRL + A: Karakter ekranında, tüm nitelikleri 10 olarak ayarlayın
  • CTRL + (1-6) : Karakter ekranında, tek niteliğe 1 nokta ekleyin
  • CTRL + X : Klan ekranında 1000 Tesir ekleyin
  • CTRL + H : Parti ekranında, o anda seçili olan birlik tipine 1 birlik ekleyin
  • CTRL + Shift + H : Parti ekranında, şu anda seçili olan birlik çeşidine 10 asker ekleyin
  • CTRL + X: Şu anda seçili olan birlik tipine DP verin
  • CTRL + L: Otomatik olarak düzey atlama

MOUNT & BLADE 2: BANNERLORD PARA HİLESİ NASIL YAPILIR?

Mount & Blade 2 Bannerlord’da para hilesi bulunmuyor, lakin oyunda basitçe para kasmanızı sağlayacak bir hile bulunmaktadır. Üstteki adımları uyguladığınız takdirde envanterinize girdiğiniz vakit sol tarafta oyundaki bütün eşyalara sahip olabileceğiniz bir kısım bulunmaktadır. Oradan istediğiniz kıymetli eşyayı envanterinize fiyatsız bir halde aktarıp bunu oyunda tüccarlara satarak çarçabuk para kasabilirsiniz.

BANNERLORD MOD YÜKLEME NASIL YAPILIR?

Bannerlord, kodları girmek için bir komut konsolu sağlamazken, modlar kullanılarak etkinleştirilebilen bir geliştirme konsolu vardır. Developer Console modunu indirip yüklemeniz gerekir(Yeni sekmede açılır)ve akabinde Bannerlord’un başlatıcı penceresinde aktifleştirin. Ayrıyeten, üstte açıkladığımız üzere yapılandırma belgenizde Mount & Blade 2: Bannerlord hilelerini aktifleştirmeniz gerekir.

Yüklendikten sonra, konsolu açmak ve konsol komutlarını kullanmaya başlamak için Ctrl ve ~ (tilde) tuşlarına basabilirsiniz. Kapatmak için Ctrl ve ~ tuşlarına tekrar basın.

Bannerlord’un konsol komutları büyük/küçük harfe hassastır, bu nedenle onları göründükleri üzere girmeniz gerekir, aksi takdirde çalışmazlar. Tüm komutları test etmedik, lakin denediğimiz komutları listeledik ve işe yaradıklarını biliyoruz. Şimdiye kadar keşfedilen Mount & Blade: Bannerlord hilelerinin tam listesi sayfanın aşağısında.

# işaretini gördüğünüz yere bir sayı eklemeniz gerekir. Örneğin, aşağıda yazan yerde: campaign.add_gold_to_hero #

Kendinize 10.000 altın vermek istiyorsanız, şunları girersiniz: “campaign.add_gold_to_hero 10000

MOUNT & BLADE 2: BANNERLORD HİLE KODLARI

  • Oyuncuya altın verme: campaign.add_gold_to_hero #
  • Oyuncuya deneyim puanı verme: campaign.add_skill_xp_to_hero
  • Oyuncuya nüfuz ekleme: campaign.add_influence #
  • Oyuncu klanına ün ekleme:campaign.add_renown_to_clan #
  • Oyuncuya odak puanı ekleme: campaign.add_focus_points_to_hero #
  • Oyuncunun ordusuna asker verme: campaign.give_troops [BirlikNumarası] #
  • Oyundaki tüm birlik numaralarını görme: campaign.give_troops help
  • Aktif vazifeleri görme: campaign.list_active_quests
  • Mevcut misyonu tamamlama: campaign.complete_active_quest
  • Aktif misyonu iptal etme:campaign.cancel_active_quest
  • Çocuk yapma: campaign.conceive_child (Evli değilseniz rastgele bir karakterle evlenirsiniz)

Örneğin, grubunuza 50 İmparatorluk okçusu eklemek için şunu yazın: “campaign.give_troops imperial_archer 50

TEST EDİLMEYEN HİLELER

  • Log.Campaign.hide_log
  • Log.Campaign.show_log
  • Log.Campaign.show_unfiltered_logs
  • Log.Campaign.start_capturing
  • Log.Campaign.stop_capturing
  • Mission_Highlights.AddHighlight
  • Mission_Highlights.Başlat
  • Mission_Highlights.OpenGroup
  • Mission_Highlights.OpenSummary
  • Mission_Highlights.RemoveHighlight
  • Mission_Highlights.KaydetVideo
  • agent.change_action_set
  • agent.delete_agent
  • agent.equip_clear
  • agent.fade_in
  • agent.fade_out
  • agent.goto
  • agent.main_agent_play_action_at_channel
  • agent.main_mount_play_action_at_channel
  • ai.debug_enable_cs
  • ai.driven_property
  • ai.formation_debug
  • ai.formation_speed_adjustment_enabled
  • ai.help_show_chars
  • ai.help_show_items
  • ai.help_spawn
  • ai.set_health
  • ai.set_health_help
  • ai.show_chars
  • ai.show_items
  • ai.spawn
  • atmosfer.akım
  • atmosfer.listesi
  • atmosfer.sıfırlama
  • atmosphere.set_by_index
  • atmosphere.set_by_name
  • campaign.activate_all_policies_for_player_kingdom
  • campaign.add_attribute_points_to_hero
  • campaign.add_building_level
  • campaign.add_caravan_to_hero
  • campaign.add_companion
  • campaign.add_focus_points_to_hero
  • campaign.add_gold_to_all_heroes
  • campaign.add_gold_to_hero
  • campaign.add_horse
  • campaign.add_influence
  • campaign.add_morale_to_party
  • campaign.add_prisoner
  • campaign.add_progress_to_current_building
  • campaign.add_random_hero_to_party
  • campaign.add_random_prisoner_hero
  • campaign.add_renown_to_clan
  • campaign.add_sample_children_to_main_character
  • campaign.add_skill_xp_to_hero
  • campaign.adopt_hero
  • kampanya.ai_saldırı_partisi
  • kampanya.ai_savunma_uzlaşma
  • kampanya.ai_goto_settlement
  • kampanya.ai_raid_village
  • kampanya.ai_kuşatma_uzlaşma
  • campaign.boost_cohesion_of_all_armies
  • campaign.boost_cohesion_of_army
  • campaign.burn_village
  • campaign.calculate_distance_from_main_party
  • campaign.call_faction_heroes_to_settlement
  • campaign.cancel_active_quest
  • campaign.change_clan_leader
  • campaign.change_current_building
  • campaign.change_faction_relation
  • campaign.change_hero_relation
  • campaign.change_main_hero_age
  • campaign.check_camp_locations
  • campaign.check_village_bandit
  • campaign.clear_settlement_defense
  • campaign.complete_active_quest
  • campaign.conceive_child
  • campaign.control_party_ai_by_cheats
  • campaign.create_faction_army
  • campaign.create_perk_main_hero
  • campaign.create_player_kingdom
  • campaign.declare_peace
  • campaign.declare_war
  • campaign.destroy_clan
  • campaign.destroy_kindgom
  • campaign.destroy_party
  • campaign.difficulty
  • campaign.election_chooser_cheat
  • campaign.election_supporter_cheat
  • campaign.enable_party_count
  • campaign.expel_clan_from_kindgom
  • campaign.fill_party
  • campaign.fill_party_alt_solution_test
  • campaign.fill_party_tableau_test
  • campaign.find_alley_owners_with_more_than_one_alley
  • campaign.find_hero
  • campaign.find_issue
  • campaign.find_mobile_party
  • campaign.find_settlement
  • campaign.free_player_through_barter
  • campaign.get_character_id_from_character_code
  • campaign.get_conversations_tags
  • campaign.get_criminal_ratings
  • campaign.get_game_progress
  • campaign.get_heroes_at_age
  • campaign.get_infested_hideout
  • campaign.get_invalid_family_members
  • campaign.get_lords_inside_settlement
  • campaign.get_main_party_position
  • campaign.get_settlement_common_area_states
  • campaign.get_stance_between_factions
  • campaign.give_all_crafting_materials_to_main_party
  • campaign.give_item_to_main_party
  • campaign.give_money_to_main_party
  • campaign.give_settlement_to_player
  • campaign.give_troops
  • campaign.give_troops_xp
  • campaign.give_workshop_to_player
  • campaign.give_xp_to_main_party
  • campaign.go_to_settlement
  • campaign.grow_player_babies_to_child
  • campaign.grow_player_children_to_teen
  • campaign.grow_player_teen_to_adult
  • campaign.heal_main_party
  • campaign.hide_hideouts
  • campaign.is_hero_suitable_for_marriage_with_player
  • campaign.join_kingdom
  • campaign.kill_capturer_party
  • campaign.kill_hero
  • campaign.lead_your_faction
  • campaign.leave_faction
  • campaign.leave_faction_by_rebellion
  • campaign.list_active_quests
  • campaign.list_all
  • campaign.list_children_heroes_suitable_for_marriage
  • campaign.list_heroes_suitable_for_marriage
  • campaign.list_heroes_without_party
  • campaign.list_home_settlement_of_player
  • campaign.list_player_traits
  • campaign.list_tournaments
  • campaign.list_trade_rumors
  • campaign.make_hero_fugitive
  • campaign.make_hero_wounded
  • campaign.make_main_hero_ill
  • campaign.make_peace_with_every_faction
  • campaign.marry_player_with_hero
  • campaign.move_camera_between_fights
  • campaign.move_camera_between_fights_automatically
  • campaign.move_time_forward
  • campaign.multiply_campaign_speed
  • campaign.normalize_hideouts
  • campaign.open_town_mission_spawn_at_workshop
  • campaign.print_all_issues
  • campaign.print_issue_statistics
  • campaign.print_issues
  • campaign.print_party_count_statistics
  • campaign.print_party_prisoners
  • campaign.print_player_progress
  • campaign.print_projects_in_settlement
  • campaign.print_settlement_goods
  • campaign.print_workshop_info
  • campaign.print_workshops_in_settlement
  • campaign.rebellion_enabled
  • campaign.refresh_icon
  • campaign.refresh_parties
  • campaign.remove_tracked_object
  • campaign.reset_player_skills_level_and_perks
  • campaign.reset_tracker
  • campaign.set_all_skills_main_hero
  • campaign.set_army_notifications
  • campaign.set_banner_editor_is_enabled
  • campaign.set_crafting_is_enabled
  • campaign.set_criminal_rating
  • campaign.set_desertion_enabled
  • campaign.set_face_gen_is_enabled
  • campaign.set_hero_age
  • campaign.set_intensity
  • campaign.set_kingdom_notifications
  • campaign.set_main_hero_age
  • campaign.set_main_hero_stats_to_mid_game
  • campaign.set_main_party_attackable
  • campaign.set_midgame_archetype
  • campaign.set_mood
  • campaign.set_parties_visible
  • campaign.set_player_reputation_trait
  • campaign.set_player_siege_as_sally_out
  • campaign.set_quest_debug_mode
  • campaign.set_skill_companion
  • campaign.set_skill_main_hero
  • campaign.set_skills_of_hero
  • campaign.set_town_test_scene
  • campaign.set_village_test_scene
  • campaign.show_character_feats
  • campaign.show_current_location_heroes
  • campaign.show_direction_of_player_around_settlement
  • campaign.show_direction_of_settlement_around_main_party
  • campaign.show_hideouts
  • campaign.show_party_morale_detail
  • campaign.show_party_size_limit_detail
  • campaign.show_possible_battle_scenes
  • campaign.show_prisoners
  • campaign.start_barter_with_hero
  • campaign.start_barter_with_lucon
  • campaign.start_conversation
  • campaign.start_election_to_change_policy
  • campaign.start_election_to_declare_war
  • campaign.start_election_to_make_peace
  • campaign.start_king_selection_decision
  • campaign.start_player_vs_world_truce
  • campaign.start_player_vs_world_war
  • campaign.start_rebellion_in_settlement
  • campaign.start_test_conversation_mission
  • campaign.start_tournament
  • campaign.start_world_war
  • campaign.take_hero_prisoner
  • campaign.teleport_hero_to_settlement
  • campaign.throw_prisoner_to_settlement
  • campaign.toggle_add_castles_to_villages_cheat
  • campaign.track_object
  • campaign.use_test_scenes
  • chatlog.can_focus_while_in_mission
  • chatlog.clear
  • kapatmak
  • cloth.reset_meshes
  • config.antialiasing_technique
  • config.brightness
  • config.brightness_calibrated
  • config.brightness_max
  • config.brightness_min
  • config.character_detail
  • config.cheat_mode
  • config.control_mouse_movement_accumulation_decay_speed
  • config.control_mouse_movement_max_accumulation
  • config.control_mouse_movement_y_scale
  • config.decal_quality
  • config.disable_sound
  • config.display_height
  • config.display_mode
  • config.display_referesh_rate
  • config.display_width
  • config.dynamic_resolution_fps_target
  • config.enable_cloth_simulation
  • config.enable_dynamic_resolution_scale
  • config.enable_flora_sway
  • config.environment_detail
  • config.first_time
  • config.foliage_quality
  • config.force_vsync
  • config.gamma
  • config.graphics_adapter
  • config.invert_mouse
  • config.lighting_quality
  • config.master_volume
  • config.max_framerate
  • config.max_simultaneous_sound_event_count
  • config.mouse_sensitivity_coefficient
  • config.music_volume
  • config.number_of_ragdolls
  • config.particle_detail
  • config.particle_quality
  • config.postfx_bloom
  • config.postfx_chromatic_aberration
  • config.postfx_dof
  • config.postfx_grain
  • config.postfx_hexagon_vignette
  • config.postfx_lens_flares
  • config.postfx_motion_blur
  • config.postfx_ssr
  • config.postfx_sssss
  • config.postfx_streaks
  • config.postfx_sunshafts
  • config.postfx_vignette
  • config.resolution_scale
  • config.safely_exited
  • config.save_window_positions
  • config.selected_monitor
  • config.shader_quality
  • config.shadowmap_filtering
  • config.shadowmap_resolution
  • config.shadowmap_type
  • config.sharpen_amount
  • config.show_framerate
  • config.sound_device
  • config.sound_output
  • config.sound_volume
  • config.terrain_quality
  • config.tesselation
  • config.texture_budget
  • config.texture_filtering
  • config.texture_quality
  • config.water_quality
  • config.weapon_trail_amount
  • console.clear
  • crafting.disable_contour
  • crafting.dismantle_all
  • crafting.give_random_weapons
  • crafting.list_mats
  • crafting.unlock_all_parts
  • debug.clear_permanent_debug_render_meshes
  • debug.mission_spawnpoint_count_and_mesh_checker_ui
  • debug.print_materials_with_name
  • debug.print_meshes_with_name
  • debug.print_meta_meshes_without_lods
  • debug.print_textures_with_name
  • debug.reset_ignored_asserts
  • eventmanager.print_registered_events_and_types
  • facegen.dress_player
  • facegen.referesh_character_as_kid
  • facegen.show_debug
  • facegen.undress_player
  • game.reload_animations
  • game.reload_managed_core_params
  • game.reload_native_params
  • game.siege_test
  • gfx.set_quality
  • global.illumination
  • granite.clear_cache
  • granite.generate_xml
  • granit.pause
  • Yardım
  • items.export_nav_mesh_face_marks
  • items.find_and_clear_unused_resources
  • items.find_meshes_without_lods
  • items.print_all_items_with_generated_lod
  • items.print_all_items_without_generated_lod
  • items.print_all_items_without_lod
  • items.print_faulty_materials
  • items.take_ss_from_top
  • localization.check_for_erros
  • memory.stats
  • görev. AddDebugTeleporter
  • görev. AddObjectDestroyer
  • mission.begin_camera_fade_in
  • mission.begin_camera_fade_out
  • mission.begin_camera_fade_out_and_in
  • mission.disable_fall_avoid
  • mission.draw_formation_arrangement_debug_lines
  • mission.draw_formation_order_debug_spheres
  • mission.draw_point_of_interest_directions
  • mission.draw_siege_origin_positions
  • mission.enable_debug_window
  • mission.enable_fall_damage_warnings
  • mission.equipment_debug
  • mission.fix_camera_toggle
  • mission.flee_enemies
  • mission.killAjan
  • mission.list_agent_ids
  • mission.retreat_side
  • mission.set_battering_ram_speed
  • mission.set_camera_position
  • mission.set_deployment_visualization_selector
  • mission.set_facial_anim_to_agent
  • mission.set_shift_camera_speed
  • mission.set_siege_tower_speed
  • mission.toggleDisableDying
  • mission_cpp.fast_forward_mission
  • mission_cpp.kill_agent
  • mission_cpp.kill_all_agents_excluding_this
  • mp_client.list_agent_infos (İngilizce)
  • mp_host.yardım
  • mp_host.kick_player
  • profiler.generate_performance_report
  • profiler.start_task_profilinf
  • replay.invisible_agents
  • replay.read_current_replay
  • replay.seek_frame
  • replay.tick_replay
  • replay.write_current_replay
  • resource.add_default_levels_to_prefab_file
  • resource.add_new_water_prefab
  • resource.clear_gpu_morph_textures
  • resource.export_meta_mesh_as_obj
  • resource.save_prefab_files
  • resource.set_visibility_distance_to_meshes_without_lods
  • resource.shader.clear_shader_cache
  • resource.shader.compile_shader_combinations
  • resource.shader.compile_terrain_shaders
  • resource.shader.compile_terrain_shaders_of_scene
  • resource.shader.create_compressed_shader_cache
  • resource.shader.generate_shaders
  • resource.shader.recompile_single_shader
  • resource.shader.save_shader_combinations
  • resource.shader.save_shader_identifiers
  • rgl_module_ini_options.always_check_modifications
  • rgl_module_ini_options.check_colormap_flags
  • rgl_module_ini_options.detailed_sound_log
  • rgl_module_ini_options.disable_async_physics
  • rgl_module_ini_options.disable_async_predraw
  • rgl_module_ini_options.disable_async_render_jobs
  • rgl_module_ini_options.disable_camera_precision_offset (Kamera_Kamerası_Hassas_Ofset)
  • rgl_module_ini_options.disable_data_parallelization
  • rgl_module_ini_options.disable_dynamic_instancing
  • rgl_module_ini_options.disable_gui_messages (İngilizce)
  • rgl_module_ini_options.disable_oros
  • rgl_module_ini_options.disable_shadow_occlusion_pass
  • rgl_module_ini_options.disable_tableau_cache
  • rgl_module_ini_options.do_sound_one_shot_events
  • rgl_module_ini_options.enable_deterministic_mode (Deterministik_mod)
  • rgl_module_ini_options.enable_occluder_depth_prepass (İngilizce).enable_occluder_depth_prepass
  • rgl_module_ini_options.high_quality_screenshot_height (İngilizce).high_quality_screenshot_height (İngilizce).high_quality_screenshot_height (İngilizce)
  • rgl_module_ini_options.high_quality_screenshot_width (İngilizce)high_quality_screenshot_width
  • rgl_module_ini_options.limited_framerate
  • rgl_module_ini_options.log_failed_weapon_collision_sound_events
  • rgl_module_ini_options.log_düzeyi
  • rgl_module_ini_options.prt_edit_data_folder (İngilizce)
  • rgl_module_ini_options.kayıt_misyonları
  • rgl_module_ini_options.screenshot_format
  • rgl_module_ini_options.screenshot_mod
  • rgl_module_ini_options.show_scene_terrain_layer_hataları
  • rgl_module_ini_options.supports_postfx_chromatic_aberration
  • rgl_module_ini_options.supports_postfx_hexagon_vignette
  • rgl_module_ini_options.supports_postfx_lens_flares
  • rgl_module_ini_options.supports_postfx_streaks
  • rgl_module_ini_options.supports_postfx_vignette
  • rgl_module_ini_options.use_depth_flipping (İngilizce)
  • rgl_module_ini_options.use_physics_engine (İngilizce).use_physics_engine (İngilizce)
  • rgl_module_ini_options.use_texture_tags
  • show_memory
  • siege_test.set_düzeyi
  • siege_test.set_scene
  • siege_test.set_wallhp
  • sound.enable_wav_output
  • sound.reload_sounds
  • spitems.reload.xml
  • storymode.activate_conspiracy_quest
  • storymode.advance_to_kingdom_quests
  • storymode.complete_banner_investigation
  • storymode.destroy_all_anti_imperial_kingdoms_except_player_kingdom
  • storymode.reinforfce_kingdom
  • storymode.skip_character_creation
  • storymode.skip_first_phase
  • storymode.skip_intro
  • storymode.skip_tutorial_quests
  • storymode.weaken_kingdom
  • test_mission.change_faction_armor_color (İngilizce)
  • ui.test_random_admin_message
  • ui.toggle_ui

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